  //----------------------------------------------------------------------------------//
 // Created by Vano. Email: vano2006uo@mail.ru      //
//---------------------------------------------------------------------------------//
using System;
using Server;
using System.Collections;

namespace Server.Items
{
	public class ForceOfNature : WeaponAbility
	{
		public ForceOfNature()
		{
		}

		public override int BaseMana { get { return 40; } }

		public override void OnHit( Mobile attacker, Mobile defender, int damage )
		{
			if( !Validate( attacker ) || !CheckMana( attacker, true ) )
				return;

			ClearCurrentAbility( attacker );


			attacker.SendMessage( "You attack with Nature's Fury" ); 
			defender.SendMessage( "You are attacked by Nature's Fury" );

				defender.PlaySound( 0x22F );
				defender.FixedParticles( 0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head );
				defender.FixedParticles( 0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255 );
				if ( !m_Table.Contains( defender ) )
				{
					Timer t = new InternalTimer( defender, attacker );
					t.Start();

					m_Table[defender] = t;
				}
		}
		private static Hashtable m_Table = new Hashtable();

		public static bool RemoveCurse( Mobile m )
		{
			Timer t = (Timer)m_Table[m];

			if ( t == null )
				return false;

			t.Stop();
			m.SendLocalizedMessage( 1061687 ); // You can breath normally again.

			m_Table.Remove( m );
			return true;
		}

		private class InternalTimer : Timer
		{
			private Mobile m_Target, m_From;
			private double m_MinBaseDamage, m_MaxBaseDamage;

			private DateTime m_NextHit;
			private int m_HitDelay;

			private int m_Count, m_MaxCount;

			public InternalTimer( Mobile target, Mobile from ) : base( TimeSpan.FromSeconds( 0.1 ), TimeSpan.FromSeconds( 0.1 ) )
			{
				Priority = TimerPriority.FiftyMS;

				m_Target = target;
				m_From = from;

				double spiritLevel = from.Skills[SkillName.SpiritSpeak].Value / 15;

				m_MinBaseDamage = spiritLevel - 2;
				m_MaxBaseDamage = spiritLevel + 1;

				m_HitDelay = 5;
				m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );

				m_Count = (int)spiritLevel;

				if ( m_Count < 4 )
					m_Count = 4;

				m_MaxCount = m_Count;
			}

			protected override void OnTick()
			{
				if ( !m_Target.Alive )
				{
					m_Table.Remove( m_Target );
					Stop();
				}

				if ( !m_Target.Alive || DateTime.Now < m_NextHit )
					return;

				--m_Count;

				if ( m_HitDelay > 1 )
				{
					if ( m_MaxCount < 5 )
					{
						--m_HitDelay;
					}
					else
					{
						int delay = (int)(Math.Ceiling( (1.0 + (5 * m_Count)) / m_MaxCount ) );

						if ( delay <= 5 )
							m_HitDelay = delay;
						else
							m_HitDelay = 5;
					}
				}

				if ( m_Count == 0 )
				{
					m_Target.SendLocalizedMessage( 1061687 ); // You can breath normally again.
					m_Table.Remove( m_Target );
					Stop();
				}
				else
				{
					m_NextHit = DateTime.Now + TimeSpan.FromSeconds( m_HitDelay );

					double damage = m_MinBaseDamage + (Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage));

					damage *= (3 - (((double)m_Target.Stam / m_Target.StamMax) * 2));

					if ( damage < 1 )
						damage = 1;

					if ( !m_Target.Player )
						damage *= 1.75;

					AOS.Damage( m_Target, m_From, (int)damage, 0, 0, 0, 100, 0 );
				}
			}
		}
	}
}
